![]() ![]() The psychological effect of honor on NPCs is relative to Marston's fame level.Ī player with high honor is rewarded twice as much pay for jobs and bounties, is bestowed the Duster Coat, and finds that nearly all shopkeepers offer discounts, while lawmen and eyewitnesses alike will sometimes overlook minor crimes. Honor will affect how NPCs interact with the player in different ways, depending on whether one has accumulated high or low honor. If authorities are made aware of Marston's negative actions (usually when the actions are witnessed by law enforcement or an eyewitness), Marston will also incur a bounty. Alternatively, taking negative actions – like opposing or attacking lawmen, aiding thieves and outlaws, stealing, and violent actions toward innocents (such as murder) – will result in the loss of honor. ![]() ![]() Performing certain positive actions – like saving citizens under attack by criminals/animals, or aiding lawmen – will earn the player honor. ![]()
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