I am not sure if I would like having different regions drop different weapons that have different stats, however what the result seems to be at the moment is that all swords have the same inherent characteristics, attack speed, and damage, the only thing changing being the artwork and the higher level sword the higher the attack on it. Right, I get that and I like that too, but you don’t find it odd that you will pick up a scimitar, broadsword, and rapier, cutlass, rapier, and they will all have identical inherent characteristics, damage, and attack speed? It gives you no indication of what kind of sword it is and if you know the game well enough, what unique item it might be once identified. The sword is not scimitar, or broadsword. Personally, I don’t like the way Diablo 3 implemented the item types (or lack thereof), having legendary items drop as just “Sword” in orange text. To find a scimitar that does the same damage as a broadsword and has the same inherent characteristic (since it is a sword) as well, makes it seem like, why are these even portrayed as different weapons?Īre there different inherent characteristics across various weapons of the same type, or are all swords given the same inherent characteristic and even damage amount?Īre damage ranges still in the game, or are they flat numbers now? These helped provide diversity among weapons and spells, providing a different feel and playstyle for various builds. If so, it almost hurts the feeling to me. Do these different looking items from different regions actually change the stats at all, or are they just cosmetic?.This raises some questions, especially when combined with the December update. Different armors that fit different regions, look like they are from the place.” If you are up in Scosglen, it is a broad sword. “when you pick up a sword in Kehjistan it’s a scimitar. During the Diablo IV deep dive, they mentioned that
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